翻訳と辞書 |
Customization of Avatars (Computing) : ウィキペディア英語版 | Avatar (computing)
In computing, an avatar is the graphical representation of the user or the user's alter ego or character. It may take either a three-dimensional form,〔Lessig, Lawrence. ''Code and Other Laws of Cyberspace''. Basic Books, 2000. ISBN 0-465-03913-8〕 as in games or virtual worlds, or a two-dimensional form as an icon in Internet forums and other online communities.〔Fink, Jeri. ''Cyberseduction: Reality in the Age of Psychotechnology''. Prometheus Books, 1999. ISBN 1-57392-743-0〕〔Blackwood, Kevin. ''Casino Gambling For Dummies''. For Dummies, 2006. p.284. ISBN 0-471-75286-X〕 Avatar images have also been referred to as "picons" (personal icons) in the past, though the usage of this term is uncommon now. It can also refer to a text construct found on early systems such as MUDs.〔In , Randy Farmer is quoted (p.454): "It is important to realize that the term 'avatar' was used in another game later () in that period (Ultima IV) and that the concept of an 'avatar' was in several works of fiction prior to the development of Habitat including Vernor Vinge's ''True Names'' and John Brunner's ''Shockwave Rider''."〕 It is an object representing the user. The term "avatar" can also refer to the personality connected with the screen name, or handle, of an Internet user.〔Jordan, Tim. ''Cyberpower: The Culture and Politics of Cyberspace and the Internet''. Routledge, 1999. ISBN 0-415-17078-8〕 ==Origin==
The word ''avatar'' originates in Hinduism, where it stands for the "descent" of a deity in a terrestrial form (deities in India are popularly thought to be formless and capable of manifesting themselves in any form).
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Avatar (computing)」の詳細全文を読む
スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース |
Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.
|
|